At safe houses, the mercenary can rest and advance the in-game time using his watch.
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The player can save their progress in safe houses captured from enemy forces the PlayStation 3 (PS3) and Xbox 360 (360) versions only allow saves in safe houses, while the Microsoft Windows version allows the player to save anywhere. If Buddies are injured on missions and not healed in time, they die and will be permanently removed from the rest of the game. Depending on interactions, players have a Best and Second Best Buddy, who when a mission is accepted will call up to offer optional information and support in combat. The other mercenaries found in the open world are dubbed Buddies, and can be either found in settlements or held captive by one of the factions. Īfter the opening tutorial area, the mercenary is allowed to roam freely through the game's open world environment, completing main story missions and side missions for both the game's two major factions and a third independent group the Underground in neutral town areas. The mercenary can adopt a frontal assault, or approach and carry out their mission using stealth, in addition to there being a number of different options within these approaches for completing a mission. Many missions in Far Cry 2 involve storming or infiltrating encampments, many of which contain supplies. He can also use a machete for melee kills. The mercenary has access to a selection of thirty firearms including pistols, assault rifles, rocket launchers, sniper rifles, and mortars. The environment covers a variety of terrain, ranging from desert to savannah to jungle.
The playable character is selected from a pool of nine available mercenaries the remaining eight and some other non-playable mercenary characters are distributed through the world once the game starts. Gameplay from a mission in Far Cry 2 the mercenary aims at enemies in a base.įar Cry 2 is a first-person shooter in which players take control of a mercenary in an unnamed fictional East African nation in the middle of a civil war. The team used feedback from the game to develop Far Cry 3 (2012). It has continued to receive attention for its ambition and survival mechanics. By January 2009, it had sold nearly three million copies worldwide. It received multiple game award nominations. The music, composed by Marc Canham, includes vocals by Senegalese singer Baaba Maal.įar Cry 2 received positive reviews from critics, with praise for its setting, open-ended gameplay, Buddies, world design and visuals however its writing, artificial intelligence and technical issues received negative attention. In pursuit of realism, the developers added real-time and reactive elements for enemies and the environment.
The game was built using Dunia, a game engine created by Ubisoft based on the original game's CryEngine. The narrative and tone, inspired by Joseph Conrad's novella Heart of Darkness and Dashiell Hammett's novel Red Harvest, focused on what people would do to survive through terrible circumstances. Director Clint Hocking conceived the setting and design, wanting to be more realistic. Production took three and a half years, with concept work beginning during the production of Far Cry Instincts (2005).
A competitive multiplayer mode has players fighting in teams or as individuals over objectives on the game map. The player navigates the open world, completing missions for factions and allies called Buddies while managing their health and equipment. Set in a fictional East African country engulfed in civil war, the storyline follows a mercenary who is assigned to kill the Jackal, a weapons dealer inflaming the conflict. It is the second mainline entry in the Far Cry series. A top-down shooter version for mobile phones was developed and published by Gameloft. Far Cry 2 is a 2008 first-person shooter developed by Ubisoft Montreal and published by Ubisoft for Windows, PlayStation 3 and Xbox 360.